Super Mario 64 XXL - Created by Blakeoramo

How To Play + Important Information:

*One coin will usually decrease your fitness by 25, but sometimes the game is graceful
*Red Coins do not affect your fitness
*You can do just about anything to burn off calories, with a few exceptions like open doors and sliding
*Once your fitness goes below 0 you will die, however, dying will restore your fitness to 100 as will collecting a star
*Press L to toggle the Fitness Meter On and Off
*You cannot get a game over as you have a death counter instead of a life counter
*You cannot change the camera settings in the pause menu, you can exit course, however, even in the HUB worlds
*Press Start in the main pause menu to return to your level, you can cycle through the options menu by either pressing A or using the DPAD
*Press Start on an option in the options menu to enable it, and Start again to disable, you can have multiple features enabled simultaneously
*LSD Mode corrupts the skybox to create a hall of mirrors effect. (Note: The effect is even trippier on accurate emulators/console)
*Widescreen Mode is intended for emulators such as Project64 with an Override Aspect option. It'll will fix the skybox for widescreen resolutions, but not culling or the HUD
*DK Mode gives Mario an oversized head. (Note it will sometimes revert to normal periodically if you warp, for example)
*All 120 Stars should be able to be collected in this version of the game
*The game is O2 optimized, so DDD won't lag


Credits: 
Myself
Decomp Team, 
Nintendo, 
Sonic 2 XL Team (For Inspiration), 
Superman 64 Team (for inspiration of the engine this was based on)